Age Limits for Interacting with Tech Devices?

We’re so frequently surrounded by electronic devices of all sorts—phones, monitors, tablets, laptops—that we take their ubiquity for granted. That’s even truer for the youngest kids, who are literally growing up surrounded by glowing bright screens of all sizes and aspect ratios.

In a thoughtful post on the topic, “Young Kids and Technology at Home”, Digital Literacy Advocate Doughlas Rushkoff recently noted that parents and educators ought to pay more attention to what kinds of devices kids spend time on, depending on their age group.

“On a most rudimentary level, this means they either depict two-dimensional realities (like cell phone interfaces and sideways-shooter arcade games) or use their 2D displays to depict 3D realities, such as TV shows,” he writes, continuing, “No biggie — except for babies and toddlers, whose ability to understand and contend with 3D worlds is still in development. They don’t fully understand the rules of opaque objects (that’s why peekaboo behind a napkin poses endless fascination), so high quantities of time spent sitting in front of 2D screens may actually inhibit some of their 3D spatial awareness. That’s why so many pediatricians recommend that kids under the age of two probably shouldn’t watch any TV at all.”

He also raises interesting questions about whether the digital equivalents—tablets and handheld video games—do more to hinder than help children’s intellectual development, as “The weightless world of a digital game or virtual environment fascinates us for the way it defies the rules of the real world; until we are firmly anchored in the former reality, however, these new principles are not neurologically compatible with a developing sensory system.”

What kind of age-appropriate limits have you seen or implemented in classroom and home settings with respect to electronic devices?